(FB 1549400841 Timestamp) —“These guys donât recognize the civil rights movement as an example of 4GW. They are all picking up the wrong historical examples to argue the point that âwe canât win.â … They arenât seeing the new battle space, so they are getting it wrong. … A post comparing and contrasting examples of 4GW with earlier forms of conflict might be goods for a lot of us.”— Daniel Roland Anderson
Theme: Coercion
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Curt Doolittle updated his status.
(FB 1549394679 Timestamp) It’s a simple strategy really. Starve The Beast. An Ocean of Land Islands of the Enemy. Pirates and jolly rogers. 😉 (so to speak)
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Curt Doolittle updated his status.
(FB 1549394084 Timestamp) —“Hello Curt, I have a question: Do you agree with this definition of ‘government’ : “An entity that has a monopoly over legitimate use of violence.” ? If not, then how do you define a government, and how EXACTLY do you think law should be enforced?”— Ayham Nedal You asked me this before, or someone else did, and I was sick so I forgot to answer it…. I have to answer it in two parts?: Part 1: Government A government consist of a body of administrators under protection of an army, wherein the army prohibits other armies and other administrators from imposing different means and rules of administration in exchange for funding the military. This definition exposes the underlying deception of the definition of the government as a monopoly on violence. Governments almost alway struggle to produce sufficient prohibition on violence such that they obtain the highest returns and lowest costs from the most market activity. Prior to the treaty of westphalia government did NOT have a monopoly on violence, and that a government has a monopoly on violence is a european invention. That governments can fund greater more organized violence because they have the most income is common, but during most of history, all sorts of organizations engaged in warfare. The government applies violence in order to extract income for itself and the army. Governance is the most profitable industry other than successful military conquest. Rule of law and markets are simply the lowest cost highest return means of supplying administration and army with the resources to maintain their income stream internally and externally. Armies(warriors) and their Governments(financiers) are just a business like any other with intern processes and procedures those that are necessary for organization and profiting from production in competition with contending businesses (states). The liberator of men was gunpowder, which equalized the killing capacity of professional warriors, footsoldiers, and the ordinary citizenry. hence why states want to disarm you. Part II: Law A government almost always has an internal monopoly on the resolution of disputes and this monopoly evolved because of the human tendency – particularly among brothers in families – to engage in retaliation cycles (feuds) that didn’t end, and that produced externalities that destroyed ‘the king’s peace’ meaning, ’caused uprisings, costs of suppressing them, and interference in the production of taxation (income). So, while governments may seek to create a monopoly on the use of violence both internally and externally they are only marginally as successful as they are in developing markets that provide sufficient opportunity to absorb the population, and sufficient insulation from outside violence ,and sufficient resources to oppress internal and external violence, theft, immigration, and conversion. Monopoly: the reason for a monopoly is simply the undecidability of competing laws. The jews for example kept their laws in the ghettos but had to obey the kings law outside. However they engaged in lending into hazard, slavery and other unacceptable businesses, and were almost always kicked out (or worse) for it, just like the gypsies.
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Curt Doolittle updated his status.
(FB 1549378929 Timestamp) Let me help you. The only people that matter are the military. And of the people in the military the only people that matter are the junior officers and enlisted men. The strategy must be to offer a constitutional solution that satisfies both republican and democratic members of the military (because there are very few liberals) and preserves the military in current form, with reforms requested by the military but prevented by the state. In other words, the constitutional solution has to ‘restore rule of law, and law and order, a civil society, the role of the military in the government, solve the problems of definancialization, de politicization, decentralization, restoration of truth in the commons, educational reform, social reform, legal reform, criminal reform. Any ordinary person will take our new constitution at the expense of voluntary disassociation.
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Curt Doolittle updated his status.
(FB 1549369098 Timestamp) —“bruh you wanna take on the world’s only superpower with dudes in pickup trucks┗ Hmmmm… you mean, that superpower that is 0 wins and 4 losses against guys with 80 IQ’s in flip flops? And we can’t do better on our own turf? Maybe you’ve had your head somewhere other than in the present moment, but we’ve failed in Afghanistan, failed in Syria, and we failed in Iraq. We didn’t fail because of our generals or our soldiers. Or because of our advanced weaponry. Or because of our billions of investment. We failed because Combined Arms warfare cannot defeat domestic militia playing institutional and infrastructure attrition warfare. (Which is why we are teaching courses on 4GW at the institute, by people who do so for our own forces. ) You don’t take on the superpower. You take advantage of the fact that you can be everywhere, and combined arms military cannot be. You never fight the military. You fight the infrastructure. There is a reason the muslims were able to conquer the ancient world. And why they are so hard to conquer today. The religion is one of continuous warfare and a warfare conducted by continuous cumulative raids that collapse infrastructure, civil order, economy and popular and political will to resist. The difference is, if you see our new constitution it is very hard to disagree with it OTHER than voluntary disassociation (that will make the minority left freak.) The rest will see the rather obvious benefits that are reforms impossible under the current political order. Therefore the objective is to make such a civil war sufficiently believable that it is unnecessary, or short, and that the military prefers taking control of the government over conducting a domestic civil war that it cannot win. (I’m a lot smarter than you are. I promise.)
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Curt Doolittle updated his status.
(FB 1549416707 Timestamp) UNDERSTANDING 4GW – REALLY by Trey Lindsey The key to understanding 4GW is to not be too distracted by the mainstream definition that is reliant upon the blending of war and politics. Since politics is simply the science of gaining and holding power, war and politics have always gone hand in hand. Even Clausewitz understood this clearly and he recognized that two nationally levied armies in pitched combat were still conducting a political act. Instead, focus on the civilian and asymmetric components without committing the sin of ignoring thousands of years of history. Civilians have been fighting states from the beginning of the human historical record, and it is a scientific certainty that no two armies or forces of exactly equal capability have ever encountered each other in battle. The common misnomer of asymmetric threats as being those of unequal combat power is ahistorical and, even worse, useless. The only useful definition of an asymmetric threat is that of C.A. Primmerman, who in 2000 recognized that analyzing asymmetry on the battlefield is ultimately a mathematical formula and thus used a geometric projection to settle on a three-part definition of “(1) a weapon/tactic/strategy that an enemy could and would use against the United States, (2) a weapon/tactic/strategy that the United States would not employ, and (3) a weapon/tactic/strategy that, if not countered (and this not countered by systems currently in place), could have serious consequences.” This can be reduced down to an asymmetry in “willingness.” Because willingness to conduct an action plays a central role in 4GW, ethics becomes a central component of understanding it. Likewise, because the action must satisfy the aforementioned criteria, the scientific method is critical to making the aforementioned assessment. Thus the only population that can emerge victorious in a 4GW environment on either side is one that is capable of processing and calculating both philosophical and scientific variables.
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Curt Doolittle updated his status.
(FB 1549416123 Timestamp) FOURTH GENERATION WARFARE Martin van Creveldâs, The Transformation of War, is easily the most important book on war written in the last quarter-century. Transformation lays out the basis of Fourth Generation war, the stateâs loss of its monopoly on war and on social organization. In the 21st century, as in all centuries prior to the rise of the nation-state, many different entities will fight war, for many different reasons, not just raison dâetat. Clausewitzâs âtrinityâ of people, government, and army vanishes, as the elements disappear or become indistinguishable from one another. Van Creveld has also written another book, The Rise and Decline of the State, which lays out the historical basis of the theory described in Transformation.â Let’s Review 1 – The stateâs loss of its monopoly on war 2 – The state’s loss of monopoly on social organization. 3 – Return to Pre-Nation-State War: “The War of All Against All”. GENERATIONS OF WARFARE âThe Chinese military philosopher Sun Tzu said, âHe who understands himself and understands his enemy will prevail in one hundred battles.â In order to understand both ourselves and our enemies in Fourth Generation conflicts, it is helpful to use the full framework of the Four Generations of modern war. What are the first three generations? FIRST GENERATION WARFARE First Generation war was fought with line and column tactics. It lasted from the Peace of Westphalia until around the time of the American Civil War. Its importance for us today is that the First Generation battlefield was usually a battlefield of order, and the battlefield of order created a culture of order in state militaries. Most of the things that define the difference between âmilitaryâ and âcivilianâ â saluting, uniforms, careful gradations of rank, etc. â are products of the First Generation and exist to reinforce a military culture of order. Just as most state militaries are still designed to fight other state militaries, so they also continue to embody the First Generation culture of order. The problem is that, starting around the middle of the 19th century, the order of the battlefield began to break down. In the face of mass armies, nationalism that rank, etc. â are products of the First Generation and exist to reinforce a military culture of order. Just as most state militaries are still designed to fight other state militaries, so they also continue to embody the First Generation culture of order. The problem is that, starting around the middle of the 19th century, the order of the battlefield began to break down. In the face of mass armies, nationalism that made soldiers want to fight, and technological developments such as the rifled musket, the breechloader, barbed wire, and machine guns, the old line-and-column tactics became suicidal. But as the battlefield became more and more disorderly, state militaries remained locked into a culture of order. The military culture that in the First Generation had been consistent with the battlefield became increasingly contradictory to it. That contradiction is one of the reasons state militaries have so much difficulty in Fourth Generation war, where not only is the battlefield disordered, so is the entire society in which the conflict is taking place. SECOND GENERATION Second Generation war was developed by the French Army during and after World War I. It dealt with the increasing disorder of the battlefield by attempting toâ impose order on it. Second Generation war, also sometimes called firepower/attrition warfare, relied on centrally controlled indirect artillery fire, carefully synchronized with infantry, cavalry and aviation, to destroy the enemy by killing his soldiers and blowing up his equipment. The French summarized Second Generation war with the phrase, âThe artillery conquers, the infantry occupies.â Second Generation war also preserved the military culture of order. Second Generation militaries focus inward on orders, rules, processes, and procedures. There is a âschool solutionâ for every problem. Battles are fought methodically, so prescribed methods drive training and education, where the goal is perfection of detail in execution. The Second Generation military culture, like the First, values obedience over initiative (initiative is feared because it disrupts synchronization) and relies on imposed discipline. The United States Army and the U.S. Marine Corps both learned Second Generation war from the French Army during the First World War, and it largely remains the âAmerican way of warâ today.â THIRD GENERATION âThird Generation war, also called maneuver warfare, was developed by the German Army during World War I. Third Generation war dealt with the disorderly battlefield not by trying to impose order on it but by adapting to disorder and taking advantage of it. Third Generation war relied less on firepower than on speed and tempo. It sought to present the enemy with unexpected and dangerous situations faster than he could cope with them, pulling him apart mentally as well as physically. The German Armyâs new Third Generation infantry tactics were the first non-linear tactics. Instead of trying to hold a line in the defense, the object was to draw the enemy in, then cut him off, putting whole enemy units âin the bag.â On the offensive, the German âstorm-troop tacticsâ of 1918 flowed like water around enemy strong points, reaching deep into the enemyâs rear area and also rolling his forward units up from the flanks and rear. These World War I infantry tactics, when used by armored and mechanized formations in World War II, became known as âBlitzkrieg.â Just as Third Generation war broke with linear tactics, it also broke with the First and Second Generation culture of order. Third Generation militaries focus outward on the situation, the enemy, and the result the situation requires. Leaders at every level are expected to get that result, regardless of orders. Military education is designed to develop military judgmentâ, not teach processes or methods, and most training is force-on-force free play because only free play approximates the disorder of combat. Third Generation military culture also values initiative over obedience, tolerating mistakes so long as they do not result from timidity, and it relies on self-discipline rather than imposed discipline, because only self-discipline is compatible with initiative. When Second and Third Generation war met in combat in the German campaign against France in 1940, the Second Generation French Army was defeated completely and quickly; the campaign was over in six weeks. Both armies had similar technology, and the French actually had more (and better) tanks. Ideas, not weapons, dictated the outcome.â âDespite the fact that Third Generation war proved its decisive superiority more than 60 years ago, most of the worldâs state militaries remain Second Generation. The reason is cultural: they cannot make the break with the culture of order that the Third Generation requires. This is another reason why, around the world, state-armed forces are not doing well against non-state enemies. Second Generation militaries fight by putting firepower on targets, and Fourth Generation fighters are very good at making themselves untargetable. Virtually all Fourth Generation forces are free of the First Generation culture of order; they focus outward, they prize initiative and, because they are highly decenâtralized, they rely on self-discipline. Second Generation state forces are largely helpless against them.â Excerpt From: William S. Lind and Gregory A. Thiele. â4th Generation Warfare Handbook.â iBooks.
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Curt Doolittle updated his status.
(FB 1549416707 Timestamp) UNDERSTANDING 4GW – REALLY by Trey Lindsey The key to understanding 4GW is to not be too distracted by the mainstream definition that is reliant upon the blending of war and politics. Since politics is simply the science of gaining and holding power, war and politics have always gone hand in hand. Even Clausewitz understood this clearly and he recognized that two nationally levied armies in pitched combat were still conducting a political act. Instead, focus on the civilian and asymmetric components without committing the sin of ignoring thousands of years of history. Civilians have been fighting states from the beginning of the human historical record, and it is a scientific certainty that no two armies or forces of exactly equal capability have ever encountered each other in battle. The common misnomer of asymmetric threats as being those of unequal combat power is ahistorical and, even worse, useless. The only useful definition of an asymmetric threat is that of C.A. Primmerman, who in 2000 recognized that analyzing asymmetry on the battlefield is ultimately a mathematical formula and thus used a geometric projection to settle on a three-part definition of “(1) a weapon/tactic/strategy that an enemy could and would use against the United States, (2) a weapon/tactic/strategy that the United States would not employ, and (3) a weapon/tactic/strategy that, if not countered (and this not countered by systems currently in place), could have serious consequences.” This can be reduced down to an asymmetry in “willingness.” Because willingness to conduct an action plays a central role in 4GW, ethics becomes a central component of understanding it. Likewise, because the action must satisfy the aforementioned criteria, the scientific method is critical to making the aforementioned assessment. Thus the only population that can emerge victorious in a 4GW environment on either side is one that is capable of processing and calculating both philosophical and scientific variables.
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Curt Doolittle updated his status.
(FB 1549416123 Timestamp) FOURTH GENERATION WARFARE Martin van Creveldâs, The Transformation of War, is easily the most important book on war written in the last quarter-century. Transformation lays out the basis of Fourth Generation war, the stateâs loss of its monopoly on war and on social organization. In the 21st century, as in all centuries prior to the rise of the nation-state, many different entities will fight war, for many different reasons, not just raison dâetat. Clausewitzâs âtrinityâ of people, government, and army vanishes, as the elements disappear or become indistinguishable from one another. Van Creveld has also written another book, The Rise and Decline of the State, which lays out the historical basis of the theory described in Transformation.â Let’s Review 1 – The stateâs loss of its monopoly on war 2 – The state’s loss of monopoly on social organization. 3 – Return to Pre-Nation-State War: “The War of All Against All”. GENERATIONS OF WARFARE âThe Chinese military philosopher Sun Tzu said, âHe who understands himself and understands his enemy will prevail in one hundred battles.â In order to understand both ourselves and our enemies in Fourth Generation conflicts, it is helpful to use the full framework of the Four Generations of modern war. What are the first three generations? FIRST GENERATION WARFARE First Generation war was fought with line and column tactics. It lasted from the Peace of Westphalia until around the time of the American Civil War. Its importance for us today is that the First Generation battlefield was usually a battlefield of order, and the battlefield of order created a culture of order in state militaries. Most of the things that define the difference between âmilitaryâ and âcivilianâ â saluting, uniforms, careful gradations of rank, etc. â are products of the First Generation and exist to reinforce a military culture of order. Just as most state militaries are still designed to fight other state militaries, so they also continue to embody the First Generation culture of order. The problem is that, starting around the middle of the 19th century, the order of the battlefield began to break down. In the face of mass armies, nationalism that rank, etc. â are products of the First Generation and exist to reinforce a military culture of order. Just as most state militaries are still designed to fight other state militaries, so they also continue to embody the First Generation culture of order. The problem is that, starting around the middle of the 19th century, the order of the battlefield began to break down. In the face of mass armies, nationalism that made soldiers want to fight, and technological developments such as the rifled musket, the breechloader, barbed wire, and machine guns, the old line-and-column tactics became suicidal. But as the battlefield became more and more disorderly, state militaries remained locked into a culture of order. The military culture that in the First Generation had been consistent with the battlefield became increasingly contradictory to it. That contradiction is one of the reasons state militaries have so much difficulty in Fourth Generation war, where not only is the battlefield disordered, so is the entire society in which the conflict is taking place. SECOND GENERATION Second Generation war was developed by the French Army during and after World War I. It dealt with the increasing disorder of the battlefield by attempting toâ impose order on it. Second Generation war, also sometimes called firepower/attrition warfare, relied on centrally controlled indirect artillery fire, carefully synchronized with infantry, cavalry and aviation, to destroy the enemy by killing his soldiers and blowing up his equipment. The French summarized Second Generation war with the phrase, âThe artillery conquers, the infantry occupies.â Second Generation war also preserved the military culture of order. Second Generation militaries focus inward on orders, rules, processes, and procedures. There is a âschool solutionâ for every problem. Battles are fought methodically, so prescribed methods drive training and education, where the goal is perfection of detail in execution. The Second Generation military culture, like the First, values obedience over initiative (initiative is feared because it disrupts synchronization) and relies on imposed discipline. The United States Army and the U.S. Marine Corps both learned Second Generation war from the French Army during the First World War, and it largely remains the âAmerican way of warâ today.â THIRD GENERATION âThird Generation war, also called maneuver warfare, was developed by the German Army during World War I. Third Generation war dealt with the disorderly battlefield not by trying to impose order on it but by adapting to disorder and taking advantage of it. Third Generation war relied less on firepower than on speed and tempo. It sought to present the enemy with unexpected and dangerous situations faster than he could cope with them, pulling him apart mentally as well as physically. The German Armyâs new Third Generation infantry tactics were the first non-linear tactics. Instead of trying to hold a line in the defense, the object was to draw the enemy in, then cut him off, putting whole enemy units âin the bag.â On the offensive, the German âstorm-troop tacticsâ of 1918 flowed like water around enemy strong points, reaching deep into the enemyâs rear area and also rolling his forward units up from the flanks and rear. These World War I infantry tactics, when used by armored and mechanized formations in World War II, became known as âBlitzkrieg.â Just as Third Generation war broke with linear tactics, it also broke with the First and Second Generation culture of order. Third Generation militaries focus outward on the situation, the enemy, and the result the situation requires. Leaders at every level are expected to get that result, regardless of orders. Military education is designed to develop military judgmentâ, not teach processes or methods, and most training is force-on-force free play because only free play approximates the disorder of combat. Third Generation military culture also values initiative over obedience, tolerating mistakes so long as they do not result from timidity, and it relies on self-discipline rather than imposed discipline, because only self-discipline is compatible with initiative. When Second and Third Generation war met in combat in the German campaign against France in 1940, the Second Generation French Army was defeated completely and quickly; the campaign was over in six weeks. Both armies had similar technology, and the French actually had more (and better) tanks. Ideas, not weapons, dictated the outcome.â âDespite the fact that Third Generation war proved its decisive superiority more than 60 years ago, most of the worldâs state militaries remain Second Generation. The reason is cultural: they cannot make the break with the culture of order that the Third Generation requires. This is another reason why, around the world, state-armed forces are not doing well against non-state enemies. Second Generation militaries fight by putting firepower on targets, and Fourth Generation fighters are very good at making themselves untargetable. Virtually all Fourth Generation forces are free of the First Generation culture of order; they focus outward, they prize initiative and, because they are highly decenâtralized, they rely on self-discipline. Second Generation state forces are largely helpless against them.â Excerpt From: William S. Lind and Gregory A. Thiele. â4th Generation Warfare Handbook.â iBooks.
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Curt Doolittle updated his status.
(FB 1549518603 Timestamp) —“…around the world, state-armed forces are not doing well against non-state enemies. Second Generation militaries fight by putting firepower on targets, and Fourth Generation fighters are very good at making themselves untargetable. Virtually all Fourth Generation forces are free of the First Generation culture of order; they focus outward, they prize initiative and, because they are highly decentralized, they rely on self-discipline. Second Generation state forces are largely helpless against them.â”—