Theme: Agency

  • Let me make it simple: “Crazy” is a reproductive advantage in seizing opportunit

    Let me make it simple: “Crazy” is a reproductive advantage in seizing opportunities for gene capture.


    Source date (UTC): 2018-10-10 17:18:07 UTC

    Original post: https://twitter.com/i/web/status/1050073003009200129

  • 3) We can train physical abilities, intuition-emotion, reason, and skills of tra

    3) We can train physical abilities, intuition-emotion, reason, and skills of transformation. We have developed ritual, religion, stoicism, and philosophy to train intuition & emotion and intuition, and developed calculation for reason, and techne for skills


    Source date (UTC): 2018-10-10 15:03:01 UTC

    Original post: https://twitter.com/i/web/status/1050039001481129985

    Reply addressees: @weltmord

    Replying to: https://twitter.com/i/web/status/1050034352137129984


    IN REPLY TO:

    @weltmord

    @curtdoolittle None of these three ideologies has anything to do with abrahamic religions.

    THE DOOLITTLE DOES NOT UNDERSTAND HE IS WRITING HIMSELF INTO NOT EVEN A SHALLOW BUT UNSUBSTANTIAL CRITIQUE OF RELIGION

    Original post: https://twitter.com/i/web/status/1050034352137129984

  • Let me make it simple: “Crazy” is a reproductive advantage in seizing opportunit

    Let me make it simple: “Crazy” is a reproductive advantage in seizing opportunities for gene capture.


    Source date (UTC): 2018-10-10 13:17:00 UTC

  • UM. NO THAT’S CONFLATION. CHOICE vs PROBABILITY —“Curt: I am currently enrolle

    UM. NO THAT’S CONFLATION. CHOICE vs PROBABILITY

    —“Curt: I am currently enrolled in a Chemical engineering course in which the professor is attempting to pair game theory with traditional modeling of chemical reactor plant design. He has conceptually replaced decisions with reactions and choices as atoms with the pains as thermodynamic indicators. As far as I can tell it is an entirely new field but it at least initially seems to be better at actually predicting the behavior of real populations of people better standard Game Theory.”—

    Everyone is doing this. I do this (operationalism in economics), some other philosophers do it (See Glennen and Bechtel: Mechanistic Philosophy), mathematicians do it (see the Intuitionistic and Constructivist Movements), the physicists do it (see Operationalism/Operationalist movement in physics), all of computer science does it (this is what distinguishes computer science/programming from mathematics, and more so from formal logic, informal logic, and argument), and most visibly Stephen Wolfram, of Wolfram Alpha calls it ‘the new science’.

    The universe consists of layers of complexity each of which produces a limited number of possible operations. whatever the universe consists of > subatomic physics > physics > chemistry > biochemistry > biology > organisms > complex organisms > ecologies > planets > solar systems > The Universe > sentience > consciousness > reason > computation > calculation > Whatever Comes Next.

    If you want to call that game theory (which is choice) that’s anthropomorphism. In other words, human, sentient, conscious reason. It’s not choice. It’s probability and necessity. Hydrogen and oxygen can’t wake up in the morning and choose not to make water. Your favorite female recreational sex partner can choose not to service you today.

    All error rises from misapplication of analogy.

    Operations and probability = physical, Opportunity and Choice = mental.

    Don’t conflate them.

    —“The expansion of the model beyond traditional matrices solves the problem of increasing the number of players as well as introducing a mechanism for repeated games (recycling decomposed products/made decisions and filtering off unmade possibilities).”—

    Again. games in the sense of choice (game theory) vs probabilities in the absence of choice (probability)

    These are two different models. Human actions are not open to probabilism for reasons I don’t wanna go into right now at depth, and the universe has fixed options and therefore is not gaming just probabilistic.

    Nassim Taleb does a pretty good job of explaining the Ludic Fallacy. Confusing Games (dice , bounded, and probabilistic) with Choices (actions, unbounded and heuristic).


    Source date (UTC): 2018-10-08 14:11:00 UTC

  • YES, GAME THEORY IS JUST A RUBK’S CUBE – A TOY – BUT…. LET’S LOOK AT THAT A MO

    YES, GAME THEORY IS JUST A RUBK’S CUBE – A TOY – BUT…. LET’S LOOK AT THAT A MOMENT…

    —“Curt, What are your thoughts on Game Theory? Is it a valuable tool for describing group or individual behavior or just a kind of Rubix Cube for involuntarily celibate economists.”—‎Vincent Cucchiara‎

    While it is useful as a general principle that layers of prisoner’s dilemmas are always at play and therefore unpredictable, it’s a dead end since only the first, second, and at most third order are perceptible and calculable and demonstrated by man. No real world game (market) is that trivial.

    Same with logics. We are all pretty good with first order logic and sometimes second order, but beyond that it’s just a language game for logicians – no one does or can think in those terms. Because no one expresses ideas that trivial.

    Causal density is simply too high.

    I’d make the same argument about Operationalism, in that it’s only important to understand general rules produced by operational analysis the way we understand norms and laws – we just do (use or repeat) them. The fact that it is incredibly burdensome and requires a great deal of knowledge to speak in operational language lets us make proofs when we need to the way we do with engineering, recipes, programming, and mathematics, but people will continue to speak in norms as a means of limiting the cost of neural economy (computational efficiency). We always and everywhere seek to limit physical, emotional, and intellectual costs – particularly when a norm exists that lets us communicate while avoiding them: (i.e. manners, vocabulary, narratives, traditions.)

    We are always battling the problem of neural economy (computational efficiency) and this is why normative concepts are helpful – they function as useful puzzle pieces that eliminate our demand for computation of everything all the time, in real time, which is exhausting. The value of neurons is that they generalize.

    Our whole problem boils down to ensuring constant relations between the real world and our generalizations of it. Unfortunately we are ignorant, we err, we bias, and we tell white, grey, and black lies to ‘maintain the peace’ as frequently as we speak in constant relations with the existential universe.

    It’s bad enough we have to use prices and bank balances…. lol

    Curt Doolittle

    The Propertarian Institute

    Kiev, Ukraine


    Source date (UTC): 2018-10-08 13:56:00 UTC

  • Deconflation: Choice vs Probability

    October 8th, 2018 2:11 PM UM. NO THAT’S CONFLATION. CHOICE vs PROBABILITY

    —“Curt: I am currently enrolled in a Chemical engineering course in which the professor is attempting to pair game theory with traditional modeling of chemical reactor plant design. He has conceptually replaced decisions with reactions and choices as atoms with the pains as thermodynamic indicators. As far as I can tell it is an entirely new field but it at least initially seems to be better at actually predicting the behavior of real populations of people better standard Game Theory.”—

    [E]veryone is doing this. I do this (operationalism in economics), some other philosophers do it (See Glennen and Bechtel: Mechanistic Philosophy), mathematicians do it (see the Intuitionistic and Constructivist Movements), the physicists do it (see Operationalism/Operationalist movement in physics), all of computer science does it (this is what distinguishes computer science/programming from mathematics, and more so from formal logic, informal logic, and argument), and most visibly Stephen Wolfram, of Wolfram Alpha calls it ‘the new science’. The universe consists of layers of complexity each of which produces a limited number of possible operations. whatever the universe consists of > subatomic physics > physics > chemistry > biochemistry > biology > organisms > complex organisms > ecologies > planets > solar systems > The Universe > sentience > consciousness > reason > computation > calculation > Whatever Comes Next. If you want to call that game theory (which is choice) that’s anthropomorphism. In other words, human, sentient, conscious reason. It’s not choice. It’s probability and necessity. Hydrogen and oxygen can’t wake up in the morning and choose not to make water. Your favorite female recreational sex partner can choose not to service you today. All error rises from misapplication of analogy. Operations and probability = physical, Opportunity and Choice = mental. Don’t conflate them.

    —“The expansion of the model beyond traditional matrices solves the problem of increasing the number of players as well as introducing a mechanism for repeated games (recycling decomposed products/made decisions and filtering off unmade possibilities).”—

    Again. games in the sense of choice (game theory) vs probabilities in the absence of choice (probability) These are two different models. Human actions are not open to probabilism for reasons I don’t wanna go into right now at depth, and the universe has fixed options and therefore is not gaming just probabilistic. Nassim Taleb does a pretty good job of explaining the Ludic Fallacy. Confusing Games (dice , bounded, and probabilistic) with Choices (actions, unbounded and heuristic).

  • Deconflation: Choice vs Probability

    October 8th, 2018 2:11 PM UM. NO THAT’S CONFLATION. CHOICE vs PROBABILITY

    —“Curt: I am currently enrolled in a Chemical engineering course in which the professor is attempting to pair game theory with traditional modeling of chemical reactor plant design. He has conceptually replaced decisions with reactions and choices as atoms with the pains as thermodynamic indicators. As far as I can tell it is an entirely new field but it at least initially seems to be better at actually predicting the behavior of real populations of people better standard Game Theory.”—

    [E]veryone is doing this. I do this (operationalism in economics), some other philosophers do it (See Glennen and Bechtel: Mechanistic Philosophy), mathematicians do it (see the Intuitionistic and Constructivist Movements), the physicists do it (see Operationalism/Operationalist movement in physics), all of computer science does it (this is what distinguishes computer science/programming from mathematics, and more so from formal logic, informal logic, and argument), and most visibly Stephen Wolfram, of Wolfram Alpha calls it ‘the new science’. The universe consists of layers of complexity each of which produces a limited number of possible operations. whatever the universe consists of > subatomic physics > physics > chemistry > biochemistry > biology > organisms > complex organisms > ecologies > planets > solar systems > The Universe > sentience > consciousness > reason > computation > calculation > Whatever Comes Next. If you want to call that game theory (which is choice) that’s anthropomorphism. In other words, human, sentient, conscious reason. It’s not choice. It’s probability and necessity. Hydrogen and oxygen can’t wake up in the morning and choose not to make water. Your favorite female recreational sex partner can choose not to service you today. All error rises from misapplication of analogy. Operations and probability = physical, Opportunity and Choice = mental. Don’t conflate them.

    —“The expansion of the model beyond traditional matrices solves the problem of increasing the number of players as well as introducing a mechanism for repeated games (recycling decomposed products/made decisions and filtering off unmade possibilities).”—

    Again. games in the sense of choice (game theory) vs probabilities in the absence of choice (probability) These are two different models. Human actions are not open to probabilism for reasons I don’t wanna go into right now at depth, and the universe has fixed options and therefore is not gaming just probabilistic. Nassim Taleb does a pretty good job of explaining the Ludic Fallacy. Confusing Games (dice , bounded, and probabilistic) with Choices (actions, unbounded and heuristic).

  • Let me help you. You don’t start fights with Russian men. Especially when they a

    Let me help you. You don’t start fights with Russian men. Especially when they are sober. They are what we were before feminism.


    Source date (UTC): 2018-10-07 18:47:22 UTC

    Original post: https://twitter.com/i/web/status/1049008298035478530

  • Let me help you. You don’t start fights with Russian men. Especially when they a

    Let me help you. You don’t start fights with Russian men. Especially when they are sober. They are what we were before feminism.


    Source date (UTC): 2018-10-07 14:47:00 UTC

  • Sedentary education, Cheap High Fat Food, MSG, Marijuana, 100 years of accumulat

    Sedentary education, Cheap High Fat Food, MSG, Marijuana, 100 years of accumulated entertainment media, Video Games, Free Online Pornography, Easy Sex: Obese, Sedated, Entertained, Low Testosterone, Low Sperm Count, Disenfranchised, Over-Incarcerated, System Monitored, Males.


    Source date (UTC): 2018-10-07 13:50:39 UTC

    Original post: https://twitter.com/i/web/status/1048933628737179648

    Reply addressees: @sapinker

    Replying to: https://twitter.com/i/web/status/1048781585577926657


    IN REPLY TO:

    @sapinker

    FBI 2017 Murder stats just released. Slight decrease in homicide rate after 2 years of increases. Now a bit less than 2008 rate (which was the lowest in 40 years). https://t.co/0mmKtJMugv

    Original post: https://twitter.com/i/web/status/1048781585577926657