Source: Facebook

  • YOU CAN LOVE AND RESPECT THE MORAL BUT MALINVESTED. BUT IN THE END, THERE IS ONL

    YOU CAN LOVE AND RESPECT THE MORAL BUT MALINVESTED. BUT IN THE END, THERE IS ONLY ONE METHOD OF OBTAINING SOVEREIGNTY, LIBERTY, FREEDOM, AND SUBSIDY.

    1) People who don’t LIKE Jeff Tucker have no soul. He’s eminently likable, charming, intelligent and admirable.

    2) People who AGREE with Tucker’s prescription for order are profoundly hopeful in the face of overwhelming evidence to the contrary

    3) People who ARGUE for left libertinism as does Tucker suffer from both ignorance and arrested development.

    4) People who Like Tucker, Empathize with his hopefulness, but have Matured because of the evidence, argue AGAINST Tucker (and all left libertines).

    5) People who argue against left libertines either fall back on HISTORICAL (Reactionary) means of argument (Fascism), or argue forward on EVOLVING the european SOVEREIGN order by incrementally increasing suppression of social, economic, and political parasitism, via the natural, common, judge discovered law. Because by incremental suppression of innovations in the means of parasitism, we force people back in to the markets for cooperation: the market for association, market for reproduction(marriage), market for production of goods, services, and information, market for the production of commons, and the market for the productions of polities that vary in the commons that they produce – since different groups, due to distributions of abilities, require different commons.

    6) This EVOLUTIONARY means of expanding the suite of markets through denial of parasitism, by the incremental (evolutionary) means of suppression, using natural, judge discovered, common law, refers to NATURAL LAW NOMOCRACY: Rule by Natural Law of Sovereign Men.

    INTERMISSION

    One obtains sovereignty in FACT by the exchange of the contract of sovereignty with ever-increasing numbers. One obtains liberty by purchase (permission) from the sovereigns because one is unwilling or unable to pay the cost of sovereignty in fact. One obtains freedom (permission) from the sovereign and the liberated, by the promise of maintaining one’s productivity without parasitism. One obtains redistribution(dependence) from the sovereign, the liberated, and the free, by the promise of non-interference and the promise of maintenance of the territorial, physical, institutional, cultural, and normative commons. In other words, people are paid to maintain the commons in exchange for access to the market, and dividends from the market.

    7) One obtains Sovereignty, liberty, freedom, or redistribution(dependence) by the following means:

    a) Denying falsehoods the informational and argumentative field, through falsification and if necessary prosecution.

    b) Advocating for Sovereignty, liberty, freedom and subsidy (redistribution) under the natural, judge discovered, common law, and the creation of markets for the production of all cooperative goods: association, reproduction, production of goods, services and information, and the production of commons, and the production of polities that produce commons necessary for tribes, families, and nations with similar needs.

    c) Paying the price of Sovereignty (violence and the fee of risk), liberty (law and fees), freedom (policing and fees), subsidy (maintenance and fees).

    Curt Doolittle

    The Propertarian Institute

    Kiev Ukraine


    Source date (UTC): 2017-01-22 10:50:00 UTC

  • DO YOU SEE WHAT I’M TRYIN’ TA’ DO THERE? 😉 identity – constant properties(categ

    DO YOU SEE WHAT I’M TRYIN’ TA’ DO THERE? 😉

    identity – constant properties(categories)

    logic – constant sets

    math – constant relations

    algorithms – constant causality (operations)(closed change)

    evolution – constant self modification (open change) (reactionary)

    awareness – forecasting of possible futures (choice)

    consciousness – choice of self modification via possible futures.

    sympathy – awareness of intentions of others,

    cooperation – assistance of others.

    negotiation – persuasion of others.

    truth – due diligence in negotiation.


    Source date (UTC): 2017-01-22 08:47:00 UTC

  • Retweeted Jim Trussels (@JimmyTrussels): @jordanbpeterson @curtdoolittle increme

    Retweeted Jim Trussels (@JimmyTrussels):

    @jordanbpeterson @curtdoolittle incremental mastery of truth telling as a coop/ruling tech for federated warriors -> Western Civ strategy


    Source date (UTC): 2017-01-22 08:07:00 UTC

  • Curt Doolittle shared a post

    Curt Doolittle shared a post.


    Source date (UTC): 2017-01-22 05:30:00 UTC

  • MORE REACT/JS STATE(GAME) ENGINE In the late 80’s someone distributed the Advent

    MORE REACT/JS STATE(GAME) ENGINE

    In the late 80’s someone distributed the Adventure Game Toolkit.

    This Compiler produced three data files:

    1 – DAT File (objects / nouns)

    2 – CMD File (commands / verbs)

    3 – MSG File (what to render)

    Which I translate to

    1 – Stores

    2 – Command processors

    3 – Rendering instructions.

    In other words we should be writing very little code to build web apps.


    Source date (UTC): 2017-01-21 15:43:00 UTC

  • I suppose that it never occurs to ‘liberals’ that the cost of not conquering, en

    I suppose that it never occurs to ‘liberals’ that the cost of not conquering, enslaving, or killing them is one we pay every day.


    Source date (UTC): 2017-01-21 15:28:00 UTC

  • Commercial Prices alone do not capture the entire change in state of total capit

    Commercial Prices alone do not capture the entire change in state of total capital


    Source date (UTC): 2017-01-21 15:15:00 UTC

  • REACT/FLUX JS AS GAME (STATE) ENGINE (tech stuff) I had the scariest cool tech i

    REACT/FLUX JS AS GAME (STATE) ENGINE

    (tech stuff)

    I had the scariest cool tech idea today, that solves the virtual dom problem.

    Just as a hint. When building oversing we realized that we could create a panel in the workspace for creating a 3d game using the tasks lists, the ‘variables'(awards/inventory), and the workflow engine. We even played with it a bit.

    That’s because, at least architecturally, Oversing is a game engine that looks like business software.

    But while (getting frustrated) with React (or rather, the fad/bullshit language everyone is using), I came to understand that the technology and its designers are is working backwards from the DOM model, to a game engine. Or what most people more primitively refer to as a state engine.

    Game (state) engines consist of Nouns(objects), Verbs(messages), Operations(transformations/procedures, and the Renderer just draws the state every time. Meaning that the game engine redraws whats visible to the user, such as the ‘room’ in a text adventure game, or whats within visual range in a 3d adventure game, or in the DOM, the dom elements you can see on the screen that have changed. rendering the DOM is more expensive than rendering polys – a problem I assume will be solved in the future.

    React = Rendering Engine (render just diffs)

    Virtual Dom(Stores) = Database(es)

    Flux = Command Procesor (verb + noun + message)

    Events = Command Grammar (verb, noun, message)

    The primary issue is that they overuse references instead of following Jquery’s model of sending messages to named entities.

    In other words, explicit commands.

    This is why the software is unreadable (‘magic’).

    In state engines you pass a verb and it’s message to a noun, and then call the procedure(s) listed in the ‘table’.

    To create an applicatoin you create a renderer (react components) that react to changes in state.

    Then a state table that keeps track of the properties of the objects (many objects can be rendered using the same component) sort of like many trees can be built in a game engine by calling the same tree ‘model’.

    Then you code all the verbs that each component (instance of a component) can process.

    And you keep track of a ‘win’ state (set of states you’re trying to bring into being).

    So to create a react-flux application (a state engine for rendering applications) we have existing design patterns going back to the 1970’s. And the people working on this technology apparently are ignorant of it? Or haven’t made the correlation?

    This means it is terribly easy to create a ‘better design’ for working with the a reactive (functional) virtual DOM renderer, and an imperative command processor. Why? there is no value to imperative programming in rendering because it relies too much upon memory allocation for state. There is SOME value in functional programming for recursive / repetitive processing. There is negative value to functional programming and high value to imperative programming for interacting with humans (business and program logic.) But as usual, most idiots want a monopoly rather than a market in which the best of each is available.

    BUT WE ARE SPENDING BILLIONS DOING JERKOFF WORK with browser technology that is just antiquated as hell.

    Anyway, this make me even more excited about Oversing’s future.

    And in the interim it answers my architectural questions about using these technologies. If I build an app as I’m suggesting the “rendering engine” that is stressing me out is readily replaceable.

    Thanks for listening to my expurgation of technological frustration.

    Curt


    Source date (UTC): 2017-01-21 15:14:00 UTC

  • THE ANGLO GRAVE —“First the anglo imported cheap indentured labor, then black

    THE ANGLO GRAVE

    —“First the anglo imported cheap indentured labor, then black labor, then the scotch Irish settled the west, then the Hungarians were sent to the coal mines and steel mills, the Irish used as cannon fodder, the Chinese as railroad work, the Mexicans as cheap landscapers and construction labor, and now the Indians for cheap tech support.

    The Anglo has dug his own grave.”—Danny Bogdan Polishchuk


    Source date (UTC): 2017-01-21 14:07:00 UTC

  • I know. I’m asking you to think sideways. sorry. ’tis what it is

    I know. I’m asking you to think sideways. sorry. ’tis what it is.


    Source date (UTC): 2017-01-21 13:44:00 UTC