Oct 30, 2019, 12:30 PM
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spaces are now general purpose rather than designed for function. This makes them less amenable to artistic treatment because they have to be ‘resold’.
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Postwar materials (steel, glass, and panel products) are not amenable to organic arts, and it’s organic arts that constitute the majority of the western thematic tradition – particularly the human form.
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Architectural software is .. great for engineering and tradesmen but tends to produce ‘sh-tty’ attempts at imitating Lloyd Wright – to mid century, as if the Craftsman never happened. But at least soviet concrete brutalism is done. Fk. Great for government buildings. Sh-t for the artwork they decorated it with.
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Hollywood is a black hole for the arts, because it’s possible to make money at it on and off, while keeping ‘other jobs’ going.
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Camera first, large printers second and Digital third has eliminated much of the handicraft that went into the production of durable arts.
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Decoration will fit anywhere but “Art” (meaning, craftsmanship, materials) has been successfully undermined by the marxist-pomo-feminist tradition, and intentional deprivation of citizens from education in the heroic tradition – replaced with the victim tradition has made high art impossible or unmarketable.
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The economics of producing inventory vs the percent of sales is such that, say, if you want to produce 200k of income for a gallery and 60K of income for yourself, you have to do the math on how much time and materials you can put into each work. So at an average of 10k per piece, that means 20ps must sell, that means no less than five galleries, that means 40 pcs in inventory at all times. And that’s only so many days or weeks per piece. Most people produce a production line, and use it to finance their artwork. (I know art jewelry, print and panting the best.) Scale up to sculpture then to play, then to film, and down to print and farther down to photo and farther down to posters and kitch but the general math is the same -just like every other biz. There is a reason single digits of artists make a living, and instead work to fund their art hobby that generates lunch money.