OVERSING UPDATE – VERY COOL STUFF: “GAMIFICATION” Kirill and Vitalii are coding

OVERSING UPDATE – VERY COOL STUFF: “GAMIFICATION”

Kirill and Vitalii are coding the ‘Gamification’ features in Oversing. It;s very much like a MMPORG or adventure game, where there is an internal economy by which you give feedback and ratings to work by your fellow work-citizens, and were you can accumulate various kinds of ‘coins’ and ‘inventory’ for whatever you work on by which to obtain bonuses.

We also include a sort of “karma” which is the balance between your gives and gets, as well as ‘likability” which is a pretty elaborate calculation. So you have ‘likeability’, ‘karma’, an inventory of rewards (that you can use to win gift cards and days off for example),

This ‘economy’ allows us to create all sorts of interesting measurements and ‘games’ in Oversing – again with the purpose of invalidating arbitrary middle management opinion, and creating systems of social (egalitarian and informational) peerage in the workplace rather than managerial (sucking-up and disinformational) hierarchy. The idea is that we want to search for and reward work behavior that we desire.

After Gamification we will add the Culture, Moral, Personality, and “IQ” surveys to the profile , as well as the ‘Survey’ entity (a type of task container) – visible only to you the user. These statistics will allow you to see how you, your personality, abilities, background and skills map to others in your discipline, those with similar skills, others in your organization, and compare yourself to their performance. (next year we will expose cross-organizational data as well).

We see this as perhaps the most important user-centric feature in Oversing.

Why? ‘Cause it merges game, social, and business to provide feedback that encourages inclusiveness through transparency rather than perpetuating the alienation of the industrial and information eras.

Curt


Source date (UTC): 2015-11-12 06:50:00 UTC

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